Axe Throwing Games and How To Play

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Axe-throwing is a fun social activity that can be mastered by anyone. But before you can earn bragging rights among your friends and family, you must familiarize yourself with Axe Throwing basics. If it’s your first visit to Tomahawks Axe Throwing in Lincoln, NE, our friendly staff will help you with the mechanics when you arrive. But you can also practice your posture and motions at home using our helpful tips. If you don’t have a chance to practice ahead of time, have no fear. Our instructors will show you how to throw so that you can begin hitting the bullseye in no time.

SCORING

Each game will have different objectives which can alter the way you choose to score points. Point values are always obvious and clearly marked on the targets. If they aren’t, your referee (coach) will take care of it.

  • 6-points for the blue ring

  • 5-points for the bulls-eye

  • 4 points for the black ring

  • 3 points for the black ring

  • 2 points for the black ring

  • 1 point for the black ring

  • Stick and Stay Policy: The axe must remain in the target for the throw to count. If it falls out, then the throw will be awarded a “0”.

TOMAHAWKS TIEBREAKER

In the event of a tie, the blue ball known as the kill shot will be use to determine the winner

  • Players use rock, paper, scissors to determine who throws first: the winner chooses

  • First player to hit the kill shot wins

  • In the event that thrower one hits the kill shot the second thrower gets the chance to match it

  • Play continues in sudden death fashion using device scoring rules until there is a winner;

T-I-M-B-E-R ( Our version of horse)

You can play TIMBER with two or more players. The first team to have TIMBER spelled out loses.

  • Start with the first player taking a shot at target  (They can add "extra rules" to this shot too, but they have to announce them before shooting (One Hand, Left or Right hand only etc)

  •  The next player attempt to either match the shot or create a new one

  • Keep playing through and attempting new shots. Whenever it's your turn, if the person before you matches the throw, you have to copy their shot exactly. If the person before you missed, it's your turn to invent a new shot.

  • Get a letter when you fail a shot challenge. If someone attempts the shot made by the person before them and they miss the shot, they get the letter T. Each time someone makes this mistake, they get a new letter, eventually spelling out T—I—M—B—E-R. When you spell out the full "TIMBER," you lose the game.

  • Shots must be made as the call indicates or counts as a miss. "Called" shots must be called before the shot.

CORNHOLE

If you’re familiar with the backyard version of Cornhole, then you probably have an idea of how axe-throwing Cornhole works. Cornhole involves 2-4 players who compete against each other to score 21 points. Traditional Cornhole is played to exactly 21, but players can agree on competing to any number. Each player takes a turn throwing an axe at the target to score points. What makes the game unique is the method in which points are decided.

  • Each player throws an axe at the target.

  • Players receive points based on which part of the board they hit.

  • Only the player that scores the higher points on that turn receives points for that throw. The point total is figured out by subtracting one player’s lower points from the higher points of the other. Example: Player one scores 6 points. Player two scores 2 points. Player one gets 4 points for that throw (6 – 2 = 4)

  • The point winner from that turn gets to throw first on the next turn.

  • Play continues until the first player hits 21.

21 BLACKJACK

In Blackjack, the object of the game is to score as close to, or exactly, 21 points without going over, also known as “busting”. Blackjack is game that can be played 1 on 1 or in teams, and involves a target of 21 points. Each team gets a total of 10 throws, and the team closest to 21 after 10 throws wins. However, if at any point during the game your team goes over 21, then you have now busted and are immediately eliminated. 

  • The scoring is also slightly different for 2 reasons. Normally the area you hit is considered to be where the majority of the axe is embedded in the wood, but in Blackjack your axe must be 100% within a particular scoring zone, otherwise you get 0. 

  • For example, if your axe is stuck with part of the blade in the red circle, and part of it outside the red circle going into the blue area, then that throw would be worth 0 points. The other difference is that if you drop your axe, then that throw is worth negative 4 points. So if you get to 21 before the 10 throws are completed, then you will need to continue sticking your axe in the “0” area to stay at 21.

CRICKET

Playing axe-throwing’s version of Cricket involves 2-16 players. Each team must hit all predetermined numbers on the board three times, putting up one mark each time a number is hit. When one team has hit a number three times, that number is considered closed out and is no longer available for scoring. Once both teams close out a number, the number is deemed to be dead and will do nothing for either team that hits it for the rest of the game.

  • Only numbers 1-4 need to be closed out.

  • Bullseyes put 2 marks on the board on any number(s) of the thrower’s choosing

  • Killshots put 3 marks on the board on any number(s) of the thrower’s choosing

  • Winner – The first team to close out all numbers.

AROUND THE WORLD

Following a similar pattern to the basketball version, Around the World in axe throwing requires each player to hit all the numbers on the axe-throwing target board in ascending and then descending order in the fewest throws possible.

  • Players compete head-to-head and throw axes simultaneously.

  • The first player to complete the board wins.

  • The order that must be followed is 1, 2, 3, 4, B, 4, 3, 2, 1, K.

  • You cannot skip a section and go back to it later.

  • Around the World can be played with anywhere from 2 to 16 players

Your Company Name Game

Your Company name Game Start with breaking the group into 2 teams. Once you have the teams set up. They will each take turns hitting the board to spell for the other team. When one team hits it on the board the other gets the letter, the game is done when one team has spelled your company name spelled out for them. The team to have it spelt loses. 

 

Anywhere on the circle is 1 letter, bullseye is 2 and blue dots are 3. This is a fun game to start with because it’s easy and get the competitive juices flowing

  • Blue Ring = 3 Letters

  • Bulls-Eye =  2 Letters

  • 4 Points    = 1 Letter 

  • 3 Points    = 1 Letter 

  • 2 Points    = 1 Letter 

  • 1 Points A for effector but = 0 Letters

LANDMINES

Landmines can be played 1 on 1 or in teams. The first team to pass 50 points wins. However, there are “landmines” every 10 points, and if you hit a landmine then your team’s score goes down 10 points. So if you have 17 points and you hit a “3” to put your score at 20, you would then go back down to 10.

Anywhere on the circle is 1 letter, bullseye is 2 and blue dots are 3. This is a fun game to start with because it’s easy and get the competitive juices flowing

  • Landmine at 10 Point = -10 Points
    Landmine at 20 Point = -10 Points
    Landmine at 30 Point = -10 Points
    Landmine at 40 Point = -10 Points